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Modular design of SC3DMC based on MPEG reconfigurable graphics coding framework

Authors
Lim, HyerinKim, HyungyuLee, SinwookKim, SowonLee, SeungwookKoo, Bon-kiJang, Euee S.
Issue Date
Sep-2012
Publisher
IEEE
Keywords
primitive-level FU; Reconfigurable Graphics Coding; Scalable Complexity 3D Mesh Coding
Citation
Proceedings - 2012 3rd IEEE International Conference on Network Infrastructure and Digital Content, IC-NIDC 2012, pp.498 - 502
Indexed
SCOPUS
Journal Title
Proceedings - 2012 3rd IEEE International Conference on Network Infrastructure and Digital Content, IC-NIDC 2012
Start Page
498
End Page
502
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/164848
DOI
10.1109/ICNIDC.2012.6418803
ISSN
0000-0000
Abstract
MPEG reconfigurable media coding (RMC) is a standardization activity in MPEG to provide a modular design framework for the existing MPEG multimedia coding standards. The objective of the modularization is to allow easy development, maintenance, and reuse of the coding tools in the standards. We observed that the concept of RMC is suitable for the 3D graphics coding. Since there are many overlapping object types (e.g., IndexedFaceSet in VRML, Mesh in Collada) in 3D graphics, the MPEG RMC framework can cover everything, from object type definition to object compression, in a modularized approach [1]. In this paper, we provide a walkthrough on the use of the RGC framework with the primitive-level FUs based on existing graphics coding standards such as MPEG scalable complexity 3D mesh coding (SC3DMC).
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서울 공과대학 > 서울 컴퓨터소프트웨어학부 > 1. Journal Articles

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Jang, Euee S.
COLLEGE OF ENGINEERING (SCHOOL OF COMPUTER SCIENCE)
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