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Tangible interactive art using marker tracking in front projection environment: The Face Cube

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dc.contributor.authorBang, Chan-Young-
dc.contributor.authorLee, Jin-
dc.contributor.authorJung, Hye-Won-
dc.contributor.authorChoi, Ok-Young-
dc.contributor.authorPark, Jong-Il-
dc.date.accessioned2022-12-20T11:45:58Z-
dc.date.available2022-12-20T11:45:58Z-
dc.date.created2022-09-16-
dc.date.issued2010-09-
dc.identifier.issn0302-9743-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/173719-
dc.description.abstractThe Face Cube is a work of interactive art which is targeted to children. To implement this art work, we use a camera-projector system. Instead of rear projection and edge detection method, we choose front projection approach and histogram-based detection method for interaction. This paper describes how to design the Face Cube and marker design for robust interaction, efficient way to remove projection lights from the front projection system for marker recognition, histogram-based marker detection, marker information management.-
dc.language영어-
dc.language.isoen-
dc.publisherSpringer-Verlag-
dc.titleTangible interactive art using marker tracking in front projection environment: The Face Cube-
dc.typeArticle-
dc.contributor.affiliatedAuthorPark, Jong-Il-
dc.identifier.doi10.1007/978-3-642-15399-0_43-
dc.identifier.scopusid2-s2.0-78049431260-
dc.identifier.bibliographicCitationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), v.6243 LNCS, pp.397 - 404-
dc.relation.isPartOfLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)-
dc.citation.titleLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)-
dc.citation.volume6243 LNCS-
dc.citation.startPage397-
dc.citation.endPage404-
dc.type.rimsART-
dc.type.docTypeConference Paper-
dc.description.journalClass1-
dc.description.isOpenAccessY-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.subject.keywordPlusArt work-
dc.subject.keywordPlusCamera-projector systems-
dc.subject.keywordPlusEdge detection methods-
dc.subject.keywordPlusHistogram-based detection-
dc.subject.keywordPlusInteractive arts-
dc.subject.keywordPlusMarker tracking-
dc.subject.keywordPlusthe Face Cube-
dc.subject.keywordPlusArt work-
dc.subject.keywordPlusCamera-projector systems-
dc.subject.keywordPlusEdge detection methods-
dc.subject.keywordPlusHistogram-based detection-
dc.subject.keywordPlusInteractive arts-
dc.subject.keywordPlusMarker detections-
dc.subject.keywordPlusMarker tracking-
dc.subject.keywordPlusThe Face Cube-
dc.subject.keywordPlusEdge detection-
dc.subject.keywordPlusGeometry-
dc.subject.keywordPlusGraphic methods-
dc.subject.keywordPlusInformation management-
dc.subject.keywordPlusEdge detection-
dc.subject.keywordPlusGraphic methods-
dc.subject.keywordPlusInformation management-
dc.subject.keywordPlusFace recognition-
dc.subject.keywordPlusGeometry-
dc.subject.keywordAuthorInteractive art-
dc.subject.keywordAuthorMarker tracking-
dc.subject.keywordAuthorthe Face Cube-
dc.identifier.urlhttps://link.springer.com/chapter/10.1007/978-3-642-15399-0_43-
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