Tangible interactive art using marker tracking in front projection environment: The Face Cube
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Bang, Chan-Young | - |
dc.contributor.author | Lee, Jin | - |
dc.contributor.author | Jung, Hye-Won | - |
dc.contributor.author | Choi, Ok-Young | - |
dc.contributor.author | Park, Jong-Il | - |
dc.date.accessioned | 2022-12-20T11:45:58Z | - |
dc.date.available | 2022-12-20T11:45:58Z | - |
dc.date.created | 2022-09-16 | - |
dc.date.issued | 2010-09 | - |
dc.identifier.issn | 0302-9743 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/173719 | - |
dc.description.abstract | The Face Cube is a work of interactive art which is targeted to children. To implement this art work, we use a camera-projector system. Instead of rear projection and edge detection method, we choose front projection approach and histogram-based detection method for interaction. This paper describes how to design the Face Cube and marker design for robust interaction, efficient way to remove projection lights from the front projection system for marker recognition, histogram-based marker detection, marker information management. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | Springer-Verlag | - |
dc.title | Tangible interactive art using marker tracking in front projection environment: The Face Cube | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Park, Jong-Il | - |
dc.identifier.doi | 10.1007/978-3-642-15399-0_43 | - |
dc.identifier.scopusid | 2-s2.0-78049431260 | - |
dc.identifier.bibliographicCitation | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), v.6243 LNCS, pp.397 - 404 | - |
dc.relation.isPartOf | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | - |
dc.citation.title | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) | - |
dc.citation.volume | 6243 LNCS | - |
dc.citation.startPage | 397 | - |
dc.citation.endPage | 404 | - |
dc.type.rims | ART | - |
dc.type.docType | Conference Paper | - |
dc.description.journalClass | 1 | - |
dc.description.isOpenAccess | Y | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
dc.subject.keywordPlus | Art work | - |
dc.subject.keywordPlus | Camera-projector systems | - |
dc.subject.keywordPlus | Edge detection methods | - |
dc.subject.keywordPlus | Histogram-based detection | - |
dc.subject.keywordPlus | Interactive arts | - |
dc.subject.keywordPlus | Marker tracking | - |
dc.subject.keywordPlus | the Face Cube | - |
dc.subject.keywordPlus | Art work | - |
dc.subject.keywordPlus | Camera-projector systems | - |
dc.subject.keywordPlus | Edge detection methods | - |
dc.subject.keywordPlus | Histogram-based detection | - |
dc.subject.keywordPlus | Interactive arts | - |
dc.subject.keywordPlus | Marker detections | - |
dc.subject.keywordPlus | Marker tracking | - |
dc.subject.keywordPlus | The Face Cube | - |
dc.subject.keywordPlus | Edge detection | - |
dc.subject.keywordPlus | Geometry | - |
dc.subject.keywordPlus | Graphic methods | - |
dc.subject.keywordPlus | Information management | - |
dc.subject.keywordPlus | Edge detection | - |
dc.subject.keywordPlus | Graphic methods | - |
dc.subject.keywordPlus | Information management | - |
dc.subject.keywordPlus | Face recognition | - |
dc.subject.keywordPlus | Geometry | - |
dc.subject.keywordAuthor | Interactive art | - |
dc.subject.keywordAuthor | Marker tracking | - |
dc.subject.keywordAuthor | the Face Cube | - |
dc.identifier.url | https://link.springer.com/chapter/10.1007/978-3-642-15399-0_43 | - |
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