Real-time view synthesis system with multi-texture structure of GPU
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Choi, Ji-Youn | - |
dc.contributor.author | Ryu, Sae-Woon | - |
dc.contributor.author | Shin, Hong-Chang | - |
dc.contributor.author | Park, Jong-Il | - |
dc.date.accessioned | 2022-12-20T19:00:57Z | - |
dc.date.available | 2022-12-20T19:00:57Z | - |
dc.date.created | 2022-09-16 | - |
dc.date.issued | 2010-02 | - |
dc.identifier.issn | 0000-0000 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/175456 | - |
dc.description.abstract | Glassless 3D display requires multiple images taken from different viewpoints to show a scene. Thus, generating such a large number of viewpoint images effectively is emerging as a key technique in 3D video technology. Image-based view synthesis is a technique of generating required virtual viewpoint images using a limited number of views and depth maps. In this paper, we propose an algorithm to compute virtual views much faster by using multi-texture image structure of graphics processing unit(GPU). We demonstrate the effectiveness of our algorithm for fast view synthesis through a variety of experiments with real data. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | IEEE | - |
dc.title | Real-time view synthesis system with multi-texture structure of GPU | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Park, Jong-Il | - |
dc.identifier.doi | 10.1109/ICCE.2010.5418768 | - |
dc.identifier.scopusid | 2-s2.0-77950136077 | - |
dc.identifier.bibliographicCitation | ICCE 2010 - 2010 Digest of Technical Papers International Conference on Consumer Electronics, pp.171 - 172 | - |
dc.relation.isPartOf | ICCE 2010 - 2010 Digest of Technical Papers International Conference on Consumer Electronics | - |
dc.citation.title | ICCE 2010 - 2010 Digest of Technical Papers International Conference on Consumer Electronics | - |
dc.citation.startPage | 171 | - |
dc.citation.endPage | 172 | - |
dc.type.rims | ART | - |
dc.type.docType | Conference Paper | - |
dc.description.journalClass | 1 | - |
dc.description.isOpenAccess | N | - |
dc.description.journalRegisteredClass | scopus | - |
dc.subject.keywordPlus | 3-D displays | - |
dc.subject.keywordPlus | 3D video technology | - |
dc.subject.keywordPlus | Depth Map | - |
dc.subject.keywordPlus | Glassless | - |
dc.subject.keywordPlus | Graphics Processing Unit | - |
dc.subject.keywordPlus | Image-based | - |
dc.subject.keywordPlus | Key techniques | - |
dc.subject.keywordPlus | Multi-texture | - |
dc.subject.keywordPlus | Multiple image | - |
dc.subject.keywordPlus | View synthesis | - |
dc.subject.keywordPlus | Viewpoint images | - |
dc.subject.keywordPlus | Virtual view | - |
dc.subject.keywordPlus | Computer graphics equipment | - |
dc.subject.keywordPlus | Consumer electronics | - |
dc.subject.keywordPlus | Image analysis | - |
dc.subject.keywordPlus | Program processors | - |
dc.subject.keywordPlus | Textures | - |
dc.subject.keywordPlus | Three dimensional | - |
dc.identifier.url | https://ieeexplore.ieee.org/document/5418768 | - |
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