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Real-time view synthesis system with multi-texture structure of GPU

Authors
Choi, Ji-YounRyu, Sae-WoonShin, Hong-ChangPark, Jong-Il
Issue Date
Feb-2010
Publisher
IEEE
Citation
ICCE 2010 - 2010 Digest of Technical Papers International Conference on Consumer Electronics, pp.171 - 172
Indexed
SCOPUS
Journal Title
ICCE 2010 - 2010 Digest of Technical Papers International Conference on Consumer Electronics
Start Page
171
End Page
172
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/175456
DOI
10.1109/ICCE.2010.5418768
ISSN
0000-0000
Abstract
Glassless 3D display requires multiple images taken from different viewpoints to show a scene. Thus, generating such a large number of viewpoint images effectively is emerging as a key technique in 3D video technology. Image-based view synthesis is a technique of generating required virtual viewpoint images using a limited number of views and depth maps. In this paper, we propose an algorithm to compute virtual views much faster by using multi-texture image structure of graphics processing unit(GPU). We demonstrate the effectiveness of our algorithm for fast view synthesis through a variety of experiments with real data.
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COLLEGE OF ENGINEERING (SCHOOL OF COMPUTER SCIENCE)
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