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3D model compression in mpeg

Authors
Chang, Eun-YoungHur, NamhoJang, Euee S.
Issue Date
Oct-2008
Publisher
IEEE
Keywords
3D; Coding; Graphics; Mesh; MPEG
Citation
Proceedings - International Conference on Image Processing, ICIP, pp.2692 - 2695
Indexed
SCOPUS
Journal Title
Proceedings - International Conference on Image Processing, ICIP
Start Page
2692
End Page
2695
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/177806
DOI
10.1109/ICIP.2008.4712349
ISSN
1522-4880
Abstract
3D polygonal mesh is the most commonly used representation for 3D graphic models. Compact and compressed representation of the 3D mesh is the major functionality of MPEG 3D mesh compression technologies. 3D mesh coding (3DMC) in MPEG was first standardized in 2000 with the achievement of compression ratio of more than 40 times with reasonable quality. In order to extend 3DMC with additional functionalities (e.g., efficient texture coordinate compression, support for animation/editing, etc.), 3DMC extension (3DMC-X) has been proposed and standardized. In this paper, we reviewed 3D model compression in MPEG in detail.
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Jang, Euee S.
COLLEGE OF ENGINEERING (SCHOOL OF COMPUTER SCIENCE)
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