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Video architecture and real-time lighting technology for tangible teleconference

Authors
Ryu, Sae-WoonLee, Sang-HwaPark, Jong-Il
Issue Date
Apr-2008
Publisher
IEEE
Keywords
GPU; Image-based lighting; Specular reflection; Tangible teleconference
Citation
Proceedings of the International Symposium on Consumer Electronics, ISCE, pp.1 - 4
Indexed
SCOPUS
Journal Title
Proceedings of the International Symposium on Consumer Electronics, ISCE
Start Page
1
End Page
4
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/178735
DOI
10.1109/ISCE.2008.4559509
ISSN
0000-0000
Abstract
This paper proposes a video architecture and real-time lighting technology for tangible teleconference. The tangible teleconference is to homogenize virtually the lighting environments of remote users in the video conference. To realize the tangible teleconference, the paper proposes a video architecture which consists of color texture, specular reflection component, and lighting environment map of each user. The environment map is obtained by sampling the lighting sources on mirror ball image. And the proposed video architecture is implemented by GPU-based programming, and is optimized at GPU hardware for real-time operation. According to the simulations, the proposed video architecture and GPU-based rendering relight objects in real-time. The objects are rendered by the specular reflections and homogeneous environments of users. The proposed system enables the users to immerse video conference just as they are in the same environment.
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