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Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Studyopen access

Authors
Jung, MyeongulSim, SangyongKim, JejoongKim, Kwanguk
Issue Date
Oct-2022
Publisher
JMIR Publications Inc.
Keywords
embodiment; virtual reality; virtual avatar; personalization; personalized; body motion; presence; simulator sickness; simulator; simulation; avatar; motion; body ownership; self location; agency; experience; virtual world; immersive
Citation
JMIR Serious Games, v.10, no.4, pp.1 - 9
Indexed
SCIE
SCOPUS
Journal Title
JMIR Serious Games
Volume
10
Number
4
Start Page
1
End Page
9
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/185014
DOI
10.2196/40119
ISSN
2291-9279
Abstract
Background: Embodiment through a virtual avatar is a key element for people to feel that they are in the virtual world. Objective: This study aimed to elucidate the interaction between 2 methods of eliciting embodiment through a virtual avatar: motion synchronization and appearance similarity between a human and avatar, to understand embodiment (agency, body ownership, and self-location) and subjective experience (presence, simulator sickness, and emotion) in virtual reality. Methods: Using a full-body motion capture system, 24 participants experienced their virtual avatars with a 3D-scanned face and size-matched body from a first-person perspective. This study used a 2 (motion; sync and async) × 2 (appearance; personalized and generic) within-subject design. Results: The results indicated that agency and body ownership increased when motion and appearance were matched, whereas self-location, presence, and emotion were affected by motion only. Interestingly, if the avatar’s appearance was similar to the participants (personalized avatar), they formed an agency toward the avatar’s motion that was not performed by themselves. Conclusions: Our findings would be applicable in the field of behavioral therapy, rehabilitation, and entertainment applications, by eliciting higher agency with a personalized avatar.
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서울 공과대학 > 서울 컴퓨터소프트웨어학부 > 1. Journal Articles

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