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Brain-Controlled, AR-based Home Automation System using SSVEP-based Brain-Computer Interface and EOG-based Eye Tracker: A Feasibility Study for the Elderly End User

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dc.contributor.authorPark, Seonghun-
dc.contributor.authorHa, Jisoo-
dc.contributor.author박지민-
dc.contributor.author이경구-
dc.contributor.authorIm, Chang Hwan-
dc.date.accessioned2023-06-01T06:46:40Z-
dc.date.available2023-06-01T06:46:40Z-
dc.date.issued2023-01-
dc.identifier.issn1534-4320-
dc.identifier.issn1558-0210-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/185762-
dc.description.abstractOver the past decades, brain-computer interfaces (BCIs) have been developed to provide individuals with an alternative communication channel toward external environment. Although the primary target users of BCI technologies include the disabled or the elderly, most newly developed BCI applications have been tested with young, healthy people. In the present study, we developed an online home appliance control system using a steady-state visual evoked potential (SSVEP)-based BCI with visual stimulation presented in an augmented reality (AR) environment and electrooculogram (EOG)-based eye tracker. The performance and usability of the system were evaluated for individuals aged over 65. The participants turned on the AR-based home automation system using an eye-blink-based switch, and selected devices to control with three different methods depending on the user’s preference. In the online experiment, all 13 participants successfully completed the designated tasks to control five home appliances using the proposed system, and the system usability scale exceeded 70. Furthermore, the BCI performance of the proposed online home appliance control system surpassed the best results of previously reported BCI systems for the elderly.-
dc.format.extent10-
dc.language영어-
dc.language.isoENG-
dc.publisherInstitute of Electrical and Electronics Engineers Inc.-
dc.titleBrain-Controlled, AR-based Home Automation System using SSVEP-based Brain-Computer Interface and EOG-based Eye Tracker: A Feasibility Study for the Elderly End User-
dc.typeArticle-
dc.publisher.location미국-
dc.identifier.doi10.1109/TNSRE.2022.3228124-
dc.identifier.scopusid2-s2.0-85144748995-
dc.identifier.wosid000966986800001-
dc.identifier.bibliographicCitationIEEE Transactions on Neural Systems and Rehabilitation Engineering, v.31, pp 544 - 553-
dc.citation.titleIEEE Transactions on Neural Systems and Rehabilitation Engineering-
dc.citation.volume31-
dc.citation.startPage544-
dc.citation.endPage553-
dc.type.docTypeArticle-
dc.description.isOpenAccessY-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalResearchAreaRehabilitation-
dc.relation.journalWebOfScienceCategoryEngineering, Biomedical-
dc.relation.journalWebOfScienceCategoryRehabilitation-
dc.subject.keywordAuthorVisualization-
dc.subject.keywordAuthorElectrodes-
dc.subject.keywordAuthorSwitches-
dc.subject.keywordAuthorHome appliances-
dc.subject.keywordAuthorElectroencephalography-
dc.subject.keywordAuthorUsability-
dc.subject.keywordAuthorOlder adults-
dc.subject.keywordAuthorAugmented reality-
dc.subject.keywordAuthorbrain-computer interface-
dc.subject.keywordAuthorelectroencephalography-
dc.subject.keywordAuthorelectrooculography-
dc.subject.keywordAuthorsteady-state visual evoked potential-
dc.identifier.urlhttps://ieeexplore.ieee.org/document/9978934-
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