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Understanding Design Experience in Virtual Reality for Interior Design Process
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | KIM, HWAN | - |
| dc.contributor.author | Hyun, Kyung Hoon | - |
| dc.date.accessioned | 2023-08-16T07:37:14Z | - |
| dc.date.available | 2023-08-16T07:37:14Z | - |
| dc.date.created | 2023-07-21 | - |
| dc.date.issued | 2022-04 | - |
| dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/189031 | - |
| dc.description.abstract | Virtual reality (VR) can enhance users' spatial perception by enabling spatial design activities. Conversely, the VR environment provides more visual information for the user to process than the desktop environment, resulting in a low efficiency of the design process. This study aims to verify whether VR can have a distinctive influence on the spatial design experience compared to the desktop environment. We conducted user studies on design experience in VR and desktop environments to accomplish this goal. The results revealed that participants‚ satisfaction with the design experience was higher in VR; however, the task completion was more time consuming than in the desktop environment. | - |
| dc.language | 영어 | - |
| dc.language.iso | en | - |
| dc.publisher | CAADRIA | - |
| dc.title | Understanding Design Experience in Virtual Reality for Interior Design Process | - |
| dc.type | Article | - |
| dc.contributor.affiliatedAuthor | Hyun, Kyung Hoon | - |
| dc.identifier.doi | 10.52842/conf.caadria.2022.1.059 | - |
| dc.identifier.bibliographicCitation | Proceedings of the 27th International Conference for The Association for Computer-Aided Architectural Design Research in Asia, v.1, pp.59 - 68 | - |
| dc.relation.isPartOf | Proceedings of the 27th International Conference for The Association for Computer-Aided Architectural Design Research in Asia | - |
| dc.citation.title | Proceedings of the 27th International Conference for The Association for Computer-Aided Architectural Design Research in Asia | - |
| dc.citation.volume | 1 | - |
| dc.citation.startPage | 59 | - |
| dc.citation.endPage | 68 | - |
| dc.type.rims | ART | - |
| dc.type.docType | Proceeding | - |
| dc.description.journalClass | 3 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | other | - |
| dc.subject.keywordAuthor | Spatial Design Experience | - |
| dc.subject.keywordAuthor | User Study | - |
| dc.subject.keywordAuthor | Design Process | - |
| dc.subject.keywordAuthor | Virtual Reality | - |
| dc.subject.keywordAuthor | SDG 9 | - |
| dc.identifier.url | https://papers.cumincad.org/cgi-bin/works/paper/caadria2022_525 | - |
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