Detailed Information

Cited 0 time in webofscience Cited 0 time in scopus
Metadata Downloads

Developing STEAM using KINECT: A Case study on Motion-capture Funcions

Authors
Kim, Hyung SookChung, Seong-Hee
Issue Date
Aug-2015
Publisher
Springer Verlag
Keywords
STEAM; KINECT; Interactive arts; Science; Arts fusion program
Citation
Communications in Computer and Information Science, v.528, pp 491 - 495
Pages
5
Indexed
SCOPUS
Journal Title
Communications in Computer and Information Science
Volume
528
Start Page
491
End Page
495
URI
https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/203974
DOI
10.1007/978-3-319-21380-4_83
ISSN
1865-0929
Abstract
The purpose of this study is to develop a science & art convergence STEAM program that can be experienced through the KINECT interactive activities integration of art based on knowledge of science & technology. The program is structured based on the educational content and textbooks from the current curricula for elementary, middle-, and high-school students. Based on this, we developed the four KINECT program using the motion capture function. By using STEAM with KINECT to promote interest in science, and by providing an entertaining way to learn about science, it is possible for students to be more creative and well-rounded. It is also expected that, because the program combines art with science in a novel way, it has the potential to be widely distributed in the 2016 semester.
Files in This Item
Go to Link
Appears in
Collections
서울 공과대학 > ETC > 1. Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Kim, Hyung Sook photo

Kim, Hyung Sook
COLLEGE OF ENGINEERING (서울 심리뇌과학전공)
Read more

Altmetrics

Total Views & Downloads

BROWSE