HAPshop: How haptic information affects consumers’ purchase intentions toward online products
- Authors
- Kim, Hwan; Han, Haejoo; Hyun, Kyung Hoon
- Issue Date
- May-2025
- Publisher
- Elsevier Ltd
- Keywords
- Device development; Haptic information; Human-computer interaction; Online retail; Perceived spatial proximity; Touch
- Citation
- Computers in Human Behavior, v.166, pp 1 - 11
- Pages
- 11
- Indexed
- SSCI
SCOPUS
- Journal Title
- Computers in Human Behavior
- Volume
- 166
- Start Page
- 1
- End Page
- 11
- URI
- https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/212599
- DOI
- 10.1016/j.chb.2025.108580
- ISSN
- 0747-5632
1873-7692
- Abstract
- While numerous researchers from different disciplines have contributed to understanding the role of haptic information in the digital context, few have adopted a comprehensive approach that spans device development to consumer reactions. To address this gap, the current study developed the HAPshop system, a 3D mouse-shaped haptic device that delivers haptic information about a product in a digital setting, and investigated its impact on consumer psychology and behavior during online shopping. The HAPshop can calculate two-dimensional tangential frictional force and one-dimensional normal height changes to deliver 3D tactile information about products to consumers. The study demonstrated that providing haptic information through the HAPshop can enhance positive consumer responses. Through a behavioral lab experiment and sequential mediation analysis, we demonstrated that physical haptic information delivered through HAPshop leads to a sense of spatial proximity between the consumer and product, increased product elaboration during the shopping experience, and greater certainty in their evaluation of the product. This ultimately translates into a higher purchase likelihood toward consumers’ favorable product. These findings contribute to the literature on human-computer interaction (HCI) and consumer psychology by providing an interdisciplinary understanding of device development and consumer reactions, bridging the existing research gap across various disciplines.
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