The Role of Gamification Attributes in Customer Behavior in Mobile Food Delivery
- Authors
- Liao, Yu-Jou; Ahn, Jiseon
- Issue Date
- Feb-2026
- Publisher
- TAYLOR & FRANCIS INC
- Keywords
- Mobile food delivery; gamification; perceived value; satisfaction; loyalty
- Citation
- INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, v.43, no.3, pp 1310 - 1321
- Pages
- 12
- Indexed
- SCIE
SSCI
SCOPUS
- Journal Title
- INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
- Volume
- 43
- Number
- 3
- Start Page
- 1310
- End Page
- 1321
- URI
- https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/212643
- DOI
- 10.1080/10447318.2025.2520940
- ISSN
- 1044-7318
1532-7590
- Abstract
- Despite the importance of game-design elements in the mobile context, few studies have examined the impact of gamification attributes on the behavior of customers who use mobile food delivery (MFD) services. This study examines the impact of gamification-related attributes (i.e., entertainment, interaction, trendiness, intimacy, and novelty) on customer behavior as measured by the stimulus-organism-response framework. The study cohort comprised 170 MFD customers in the United States. Partial least squares structural equation modeling showed that interaction, intimacy, and novelty influence the perceived value of MFD among customers, which affects their level of satisfaction with the service provider. The impact of satisfaction on customer loyalty toward the service provider was also significant. However, the impacts of entertainment and trendiness on perceived value were not significant. The results of a multigroup analysis showed that only intimacy was a significant determinant of hedonic value among low-frequency MFD customers.
- Files in This Item
-
Go to Link
- Appears in
Collections - 서울 경영대학 > 서울 경영학부 > 1. Journal Articles

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.