The possibility of VR utilization and VR content design strategy for competency-based learning
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 안미리 | - |
dc.date.accessioned | 2021-08-03T06:13:59Z | - |
dc.date.available | 2021-08-03T06:13:59Z | - |
dc.date.created | 2021-06-30 | - |
dc.date.issued | 2016-08-18 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/35830 | - |
dc.publisher | Japanese Educational Media Association | - |
dc.title | The possibility of VR utilization and VR content design strategy for competency-based learning | - |
dc.type | Conference | - |
dc.contributor.affiliatedAuthor | 안미리 | - |
dc.identifier.bibliographicCitation | ICOME 2016 | - |
dc.relation.isPartOf | ICOME 2016 | - |
dc.citation.title | ICOME 2016 | - |
dc.type.rims | CONF | - |
dc.description.journalClass | 1 | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
222, Wangsimni-ro, Seongdong-gu, Seoul, 04763, Korea+82-2-2220-1365
COPYRIGHT © 2021 HANYANG UNIVERSITY.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.