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The possibility of VR utilization and VR content design strategy for competency-based learning

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dc.contributor.author안미리-
dc.date.accessioned2021-08-03T06:13:59Z-
dc.date.available2021-08-03T06:13:59Z-
dc.date.created2021-06-30-
dc.date.issued2016-08-18-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/35830-
dc.publisherJapanese Educational Media Association-
dc.titleThe possibility of VR utilization and VR content design strategy for competency-based learning-
dc.typeConference-
dc.contributor.affiliatedAuthor안미리-
dc.identifier.bibliographicCitationICOME 2016-
dc.relation.isPartOfICOME 2016-
dc.citation.titleICOME 2016-
dc.type.rimsCONF-
dc.description.journalClass1-
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서울 사범대학 > 서울 교육공학과 > 2. Conference Papers

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