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A Confidence-Calibrated MOBA Game Winner Predictor

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dc.contributor.authorKim, Dong-Hee-
dc.contributor.authorLee, Changwoo-
dc.contributor.authorChung, Ki Seok-
dc.date.accessioned2021-07-30T05:13:34Z-
dc.date.available2021-07-30T05:13:34Z-
dc.date.issued2020-08-
dc.identifier.issn2325-4270-
dc.identifier.urihttps://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/3695-
dc.description.abstractIn this paper, we propose a confidence-calibration method for predicting the winner of a famous multiplayer online battle arena (MOBA) game, League of Legends. In MOBA games, the dataset may contain a large amount of input-dependent noise; not all of such noise is observable. Hence, it is desirable to attempt a confidence-calibrated prediction. Unfortunately, most existing confidence calibration methods are pertaining to image and document classification tasks where consideration on uncertainty is not crucial. In this paper, we propose a novel calibration method that takes data uncertainty into consideration. The proposed method achieves an outstanding expected calibration error (ECE) (0.57%) mainly owing to data uncertainty consideration, compared to a conventional temperature scaling method of which ECE value is 1.11%.-
dc.format.extent4-
dc.language영어-
dc.language.isoENG-
dc.titleA Confidence-Calibrated MOBA Game Winner Predictor-
dc.typeArticle-
dc.publisher.location미국-
dc.identifier.doi10.1109/CoG47356.2020.9231878-
dc.identifier.scopusid2-s2.0-85096909896-
dc.identifier.bibliographicCitationIEEE Conference on Computatonal Intelligence and Games, CIG, v.2020-Augus, pp 622 - 625-
dc.citation.titleIEEE Conference on Computatonal Intelligence and Games, CIG-
dc.citation.volume2020-Augus-
dc.citation.startPage622-
dc.citation.endPage625-
dc.type.docTypeConference Paper-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscopus-
dc.subject.keywordPlusInformation retrieval systems-
dc.subject.keywordPlusLarge dataset-
dc.subject.keywordPlusUncertainty analysis-
dc.subject.keywordPlusCalibrated prediction-
dc.subject.keywordPlusCalibration error-
dc.subject.keywordPlusCalibration method-
dc.subject.keywordPlusData uncertainty-
dc.subject.keywordPlusDocument Classification-
dc.subject.keywordPlusLarge amounts-
dc.subject.keywordPlusMultiplayers-
dc.subject.keywordPlusTemperature scaling-
dc.subject.keywordPlusCalibration-
dc.subject.keywordAuthorConfidence-Calibration-
dc.subject.keywordAuthorEsports-
dc.subject.keywordAuthorLeague of Legends-
dc.subject.keywordAuthorMOBA game-
dc.subject.keywordAuthorWinning Probability-
dc.identifier.urlhttps://ieeexplore.ieee.org/document/9231878-
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