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A Confidence-Calibrated MOBA Game Winner Predictor
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Kim, Dong-Hee | - |
| dc.contributor.author | Lee, Changwoo | - |
| dc.contributor.author | Chung, Ki Seok | - |
| dc.date.accessioned | 2021-07-30T05:13:34Z | - |
| dc.date.available | 2021-07-30T05:13:34Z | - |
| dc.date.issued | 2020-08 | - |
| dc.identifier.issn | 2325-4270 | - |
| dc.identifier.uri | https://scholarworks.bwise.kr/hanyang/handle/2021.sw.hanyang/3695 | - |
| dc.description.abstract | In this paper, we propose a confidence-calibration method for predicting the winner of a famous multiplayer online battle arena (MOBA) game, League of Legends. In MOBA games, the dataset may contain a large amount of input-dependent noise; not all of such noise is observable. Hence, it is desirable to attempt a confidence-calibrated prediction. Unfortunately, most existing confidence calibration methods are pertaining to image and document classification tasks where consideration on uncertainty is not crucial. In this paper, we propose a novel calibration method that takes data uncertainty into consideration. The proposed method achieves an outstanding expected calibration error (ECE) (0.57%) mainly owing to data uncertainty consideration, compared to a conventional temperature scaling method of which ECE value is 1.11%. | - |
| dc.format.extent | 4 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.title | A Confidence-Calibrated MOBA Game Winner Predictor | - |
| dc.type | Article | - |
| dc.publisher.location | 미국 | - |
| dc.identifier.doi | 10.1109/CoG47356.2020.9231878 | - |
| dc.identifier.scopusid | 2-s2.0-85096909896 | - |
| dc.identifier.bibliographicCitation | IEEE Conference on Computatonal Intelligence and Games, CIG, v.2020-Augus, pp 622 - 625 | - |
| dc.citation.title | IEEE Conference on Computatonal Intelligence and Games, CIG | - |
| dc.citation.volume | 2020-Augus | - |
| dc.citation.startPage | 622 | - |
| dc.citation.endPage | 625 | - |
| dc.type.docType | Conference Paper | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | scopus | - |
| dc.subject.keywordPlus | Information retrieval systems | - |
| dc.subject.keywordPlus | Large dataset | - |
| dc.subject.keywordPlus | Uncertainty analysis | - |
| dc.subject.keywordPlus | Calibrated prediction | - |
| dc.subject.keywordPlus | Calibration error | - |
| dc.subject.keywordPlus | Calibration method | - |
| dc.subject.keywordPlus | Data uncertainty | - |
| dc.subject.keywordPlus | Document Classification | - |
| dc.subject.keywordPlus | Large amounts | - |
| dc.subject.keywordPlus | Multiplayers | - |
| dc.subject.keywordPlus | Temperature scaling | - |
| dc.subject.keywordPlus | Calibration | - |
| dc.subject.keywordAuthor | Confidence-Calibration | - |
| dc.subject.keywordAuthor | Esports | - |
| dc.subject.keywordAuthor | League of Legends | - |
| dc.subject.keywordAuthor | MOBA game | - |
| dc.subject.keywordAuthor | Winning Probability | - |
| dc.identifier.url | https://ieeexplore.ieee.org/document/9231878 | - |
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