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A cooperative storytelling card game for conflict resolution and empathy

Authors
Bae, Byung-chullB.-C.Kim, Hyun-jeeH.-J.
Issue Date
Jul-2020
Publisher
Springer
Keywords
Conflict resolution; Empathy; Storytelling card game
Citation
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), v.12211 LNCS, pp.375 - 384
Journal Title
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume
12211 LNCS
Start Page
375
End Page
384
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/11664
DOI
10.1007/978-3-030-50164-8_27
ISSN
0302-9743
Abstract
In this paper we present a prototype for a cooperative storytelling card game focusing on the resolution of conflict and empathy in a narrative. The story-making process in the proposed prototype design is based on Maslow’s hierarchy of needs, and consists of five types of story cards(characters, setting, objects/actions, goals, and emotions) as its story elements. We have developed and tested a prototype game using Unity3D game engine on an Android platform with two play modes - single-player and multi-player. In the multi-player mode, three players can play together: each player is assigned the role of an initiator, a conflictor and a mediator in wireless network environments. Our ultimate goal is to encourage players to empathize with other players by letting them create and resolve (or mediate) emotional conflicts through the process of perspective-taking in a collaborative storytelling game. © Springer Nature Switzerland AG 2020.
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