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Cited 3 time in webofscience Cited 2 time in scopus
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Game Sprite Generator Using a Multi Discriminator GAN

Authors
Hong, SeungjinKim, SookyunKang, Shinjin
Issue Date
31-Aug-2019
Publisher
KSII-KOR SOC INTERNET INFORMATION
Keywords
Generative Adversarial Nets (GANs); 2D Game Sprite; Deep Learning; Game Development; Neural Network
Citation
KSII TRANSACTIONS ON INTERNET AND INFORMATION SYSTEMS, v.13, no.8, pp.4255 - 4269
Journal Title
KSII TRANSACTIONS ON INTERNET AND INFORMATION SYSTEMS
Volume
13
Number
8
Start Page
4255
End Page
4269
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/1173
DOI
10.3837/tiis.2019.08.025
ISSN
1976-7277
Abstract
This paper proposes an image generation method using a Multi Discriminator Generative Adversarial Net (MDGAN) as a next generation 2D game sprite creation technique. The proposed GAN is an Autoencoder-based model that receives three areas of information-color, shape, and animation, and combines them into new images. This model consists of two encoders that extract color and shape from each image, and a decoder that takes all the values of each encoder and generates an animated image. We also suggest an image processing technique during the learning process to remove the noise of the generated images. The resulting images show that 2D sprites in games can be generated by independently learning the three image attributes of shape, color, and animation. The proposed system can increase the productivity of massive 2D image modification work during the game development process. The experimental results demonstrate that our MDGAN can be used for 2D image sprite generation and modification work with little manual cost.
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