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Towards the User Interface of Augmented Reality-Based Public Art

Authors
ParkH.Seo, GapyuelG.
Issue Date
2020
Publisher
Springer
Keywords
AR (Augmented Reality); Public art; Public Mural Art
Citation
Communications in Computer and Information Science, v.1226 CCIS, pp.317 - 323
Journal Title
Communications in Computer and Information Science
Volume
1226 CCIS
Start Page
317
End Page
323
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/12448
DOI
10.1007/978-3-030-50732-9_42
ISSN
1865-0929
Abstract
Many people would agree that the rapid development of digital technology has brought about significant changes in human life as a whole. These changes are meant to promote many new and exciting aspects of life, to benefit society. In this respect, the changes seen in the venue of public art is no exception. It has been shown that various types of public art using digital media have recently appeared, which are considered an exciting new form of media and art expression. Recently, there have been many attempts to create Mural Art utilizing augmented reality technology. Augmented reality technology provides a sense of coexistence between the physical and virtual worlds, attracting the attention of the public and the author. In this study, the interface of an AR Mural Art was defined as a visual image that mediates between real and virtual art forms, and through this, the interactivity and user experience of AR Mural Art were examined through an actual case production. As a result of experiments through actual production cases in Seosan City in Korea. We classify three key elements of interface design for identifying the user experience and interactivity of AR Mural Art. First, the light intensity is identified according to the place and location as it is used in the art. Second, the art form is analyzed as a material feature of public art. Third, the physical distance and location of viewers and the actual public art itself are identified and reviewed. © 2020, Springer Nature Switzerland AG.
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