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A VR interactive story using POV and flashback for empathy

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dc.contributor.authorBae, Byung-chull-
dc.contributor.authorB.-C.-
dc.contributor.authorJang, Su-ji-
dc.contributor.authorS.-J.-
dc.contributor.authorAhn-
dc.contributor.authorD.-K.-
dc.contributor.authorSeo, Gapyuel-
dc.contributor.authorG.-
dc.date.available2021-03-17T08:00:27Z-
dc.date.created2021-02-26-
dc.date.issued2019-
dc.identifier.issn0000-0000-
dc.identifier.urihttps://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/12773-
dc.description.abstractIn this paper we introduce our ongoing project to design and implement an interactive storytelling in VR. Our particular design intent is to invoke narrative empathy through two narrative devices - change of POV (Point of View) and flashback. Focusing on narrative empathy, we explore design considerations for our project, including story, characters and objects, events and space of possibility, focalization (or POV), flashback and VR implementation. © 2019 IEEE.-
dc.publisherInstitute of Electrical and Electronics Engineers Inc.-
dc.titleA VR interactive story using POV and flashback for empathy-
dc.typeArticle-
dc.contributor.affiliatedAuthorBae, Byung-chull-
dc.contributor.affiliatedAuthorSeo, Gapyuel-
dc.identifier.doi10.1109/VR.2019.8797899-
dc.identifier.scopusid2-s2.0-85071874499-
dc.identifier.bibliographicCitation26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings, pp.844 - 845-
dc.relation.isPartOf26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings-
dc.citation.title26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings-
dc.citation.startPage844-
dc.citation.endPage845-
dc.type.rimsART-
dc.type.docTypeConference Paper-
dc.description.journalClass1-
dc.description.journalRegisteredClassscopus-
dc.subject.keywordAuthorComputer graphics [i.3.7]-
dc.subject.keywordAuthorDimensional graphics and realism-
dc.subject.keywordAuthorThree-
dc.subject.keywordAuthorVirtual reality-
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