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A VR interactive story using POV and flashback for empathy

Authors
Bae, Byung-chullB.-C.Jang, Su-jiS.-J.AhnD.-K.Seo, GapyuelG.
Issue Date
2019
Publisher
Institute of Electrical and Electronics Engineers Inc.
Keywords
Computer graphics [i.3.7]; Dimensional graphics and realism; Three; Virtual reality
Citation
26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings, pp.844 - 845
Journal Title
26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
Start Page
844
End Page
845
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/12773
DOI
10.1109/VR.2019.8797899
ISSN
0000-0000
Abstract
In this paper we introduce our ongoing project to design and implement an interactive storytelling in VR. Our particular design intent is to invoke narrative empathy through two narrative devices - change of POV (Point of View) and flashback. Focusing on narrative empathy, we explore design considerations for our project, including story, characters and objects, events and space of possibility, focalization (or POV), flashback and VR implementation. © 2019 IEEE.
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