Crowd control with vector painting
- Authors
- Kang, S.J.; Kim, S.-K.
- Issue Date
- 2014
- Publisher
- Australian Computer Society
- Keywords
- Crowd simulation; Gradient vector flow
- Citation
- Journal of Research and Practice in Information Technology, v.46, no.2-3, pp.119 - 131
- Journal Title
- Journal of Research and Practice in Information Technology
- Volume
- 46
- Number
- 2-3
- Start Page
- 119
- End Page
- 131
- URI
- https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/16402
- ISSN
- 1443-458X
- Abstract
- Producing crowd simulations is a time-consuming task. The amount of technical work required for controlling relevant crowd parameters is a hurdle for effective production. In this paper we propose a new authoring method that can easily create crowd simulations with intuitive painting interface. For this, Self Organized Distribution Map (SODM), Stroke-based Flow Field and Gradient Vector Flow (GVF) techniques were applied to automatically generate parameters from the image. A hybrid fluid model for crowd dynamics was then applied to create smooth crowd movement. Through this system, a user can quickly create the intended crowd simulation with various movements. This methodology would enable fast crowd simulation prototyping in an intuitive way. Copyright © 2014, Australian Computer Society Inc.
- Files in This Item
- There are no files associated with this item.
- Appears in
Collections - School of Games > Game Software Major > 1. Journal Articles
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.