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Crowd control with vector painting

Authors
Kang, S.J.Kim, S.-K.
Issue Date
2014
Publisher
Australian Computer Society
Keywords
Crowd simulation; Gradient vector flow
Citation
Journal of Research and Practice in Information Technology, v.46, no.2-3, pp.119 - 131
Journal Title
Journal of Research and Practice in Information Technology
Volume
46
Number
2-3
Start Page
119
End Page
131
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/16402
ISSN
1443-458X
Abstract
Producing crowd simulations is a time-consuming task. The amount of technical work required for controlling relevant crowd parameters is a hurdle for effective production. In this paper we propose a new authoring method that can easily create crowd simulations with intuitive painting interface. For this, Self Organized Distribution Map (SODM), Stroke-based Flow Field and Gradient Vector Flow (GVF) techniques were applied to automatically generate parameters from the image. A hybrid fluid model for crowd dynamics was then applied to create smooth crowd movement. Through this system, a user can quickly create the intended crowd simulation with various movements. This methodology would enable fast crowd simulation prototyping in an intuitive way. Copyright © 2014, Australian Computer Society Inc.
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