SW 교육 초심자의 학습동기부여 및 참여도를 높이기 위한 효과적인 플랫폼 연구A study of effective platform to enhance SW learner’s motivation and participation
- Other Titles
- A study of effective platform to enhance SW learner’s motivation and participation
- Authors
- 김나영
- Issue Date
- 2019
- Publisher
- (사)한국컴퓨터게임학회
- Keywords
- SW education; Functional game; SW education platform; Educational satisfaction
- Citation
- 한국컴퓨터게임학회논문지, v.32, no.4, pp.93 - 102
- Journal Title
- 한국컴퓨터게임학회논문지
- Volume
- 32
- Number
- 4
- Start Page
- 93
- End Page
- 102
- URI
- https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/2202
- DOI
- 10.22819/kscg.2019.32.4.010
- ISSN
- 1976-6513
- Abstract
- Recently, there are many of researches related on the importance of software(SW) education in many countries. SW education which aims to improve logical thinking ability and problem solving ability beyond the concept of learning a programming language has been developed and studied variously based on the SW education platform. Among them the importance of education to combine play with learning is growing. Many schools have already begun to apply game elements such as using board games for student's learning and making games using SW education platform. In this study we apply computer game based SW learning platform to learners who are new to SW education and consider importance of SW education platform and elements of effective SW education platform. We use two platform a well-known SW education platform “Entry” and our research based educational game platform, “Coding Puzzle”and measure student's satisfaction after SW classes. In our study, we apply game design elements such as character customization, puzzle game system and game level up system to study SW education than we address the need for game-based learning to motivate and engage students.
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Collections - School of Games > Game Graphics Design Major > 1. Journal Articles
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