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신화 모티브 기반 게임 캐릭터 디자인에 관한 연구 –리그오브레전드를 중심으로A Study on Game Character Design Based on Mythical Motif - Focused on League of Legends

Other Titles
A Study on Game Character Design Based on Mythical Motif - Focused on League of Legends
Authors
박혜민서갑열
Issue Date
2019
Publisher
한국디지털콘텐츠학회
Keywords
Character Design; Myth; League of Legends; Multiplayer Online Battle Arena; Mythology-motif; 캐릭터 디자인; 신화; 리그 오브 레전드; 멀티플레이어 온라인 배틀 아레나; 신화 모티브
Citation
디지털콘텐츠학회논문지, v.20, no.12, pp.2329 - 2340
Journal Title
디지털콘텐츠학회논문지
Volume
20
Number
12
Start Page
2329
End Page
2340
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/2204
ISSN
1598-2009
Abstract
The game industry has settled a culture as the number of users around the world increases every year. Most game characters are represented in the game as different appearances and stories. There are characters generated from past stories such as myths, legends, and folk tales. These mythical characters appear in various shapes and contents. Especially, in the case of Multiplayer Online Battle Arena(MOBA) genre, the ability and appearance of characters are most important, because users play different characters in the same space. Therefore, the unique background story of mythical characters in games can be an interesting resource when designing characters in MOBA and is already widely used. Among MOBA genres, the League of Legends(LOL) is a popular game with a lot of popularity and users. In this study, we categorize identity, creativity, and diversity in character component, and human, half-human, half-animal, and animal as composition type in the LOL. Also, we compared characters’ component and composition type of the LOL based on myth. Based on this analysis, we designed four characters. Based on the results of this study, we hope that it will be helpful in the future production of game characters in the MOBA genre.
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