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A distance-based compression of 3D meshes for mobile devices

Authors
Kim, DaeyoungLee, HaeyoungCho, Sungdae
Issue Date
Aug-2008
Publisher
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
Keywords
mobile devices; 3D mesh compression; connectivity coding; geometry coding
Citation
IEEE TRANSACTIONS ON CONSUMER ELECTRONICS, v.54, no.3, pp.1398 - 1405
Journal Title
IEEE TRANSACTIONS ON CONSUMER ELECTRONICS
Volume
54
Number
3
Start Page
1398
End Page
1405
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/22701
DOI
10.1109/TCE.2008.4637633
ISSN
0098-3063
Abstract
We present a new 3D mesh codec for mobile devices. Mobile devices have limited resources such as low memory, show CPU speed, low power, and no floaling-point processor. Considering these mobile characteristics. we suggest a new approach: a hybrid of a progressive geometry and a single-rate connectivity coding. By this approach, our algorithm achieves fast visual updates of progressive 3D point clouds on a small screen of a mobile device and later finalizes restoring faces of the mesh without intensive computing. For a progressive geometry coding, an octree is created and coded. For a single-rate connectivity, coding, a new distance based algorithm is introduced. Our algorithm uses only fixed-point arithmetic with simple data structures. Our new 3D mesh codec has been tested 017 a real mobile phone and the statistical and visual results are also presented in this paper(1).
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