A distance-based compression of 3D meshes for mobile devices
- Authors
- Kim, Daeyoung; Lee, Haeyoung; Cho, Sungdae
- Issue Date
- Aug-2008
- Publisher
- IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
- Keywords
- mobile devices; 3D mesh compression; connectivity coding; geometry coding
- Citation
- IEEE TRANSACTIONS ON CONSUMER ELECTRONICS, v.54, no.3, pp.1398 - 1405
- Journal Title
- IEEE TRANSACTIONS ON CONSUMER ELECTRONICS
- Volume
- 54
- Number
- 3
- Start Page
- 1398
- End Page
- 1405
- URI
- https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/22701
- DOI
- 10.1109/TCE.2008.4637633
- ISSN
- 0098-3063
- Abstract
- We present a new 3D mesh codec for mobile devices. Mobile devices have limited resources such as low memory, show CPU speed, low power, and no floaling-point processor. Considering these mobile characteristics. we suggest a new approach: a hybrid of a progressive geometry and a single-rate connectivity coding. By this approach, our algorithm achieves fast visual updates of progressive 3D point clouds on a small screen of a mobile device and later finalizes restoring faces of the mesh without intensive computing. For a progressive geometry coding, an octree is created and coded. For a single-rate connectivity, coding, a new distance based algorithm is introduced. Our algorithm uses only fixed-point arithmetic with simple data structures. Our new 3D mesh codec has been tested 017 a real mobile phone and the statistical and visual results are also presented in this paper(1).
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