Best Practices on improving the VR Content Development Process with EPIC's Unreal EngineBest Practices on improving the VR Content Development Process with EPIC's Unreal Engine
- Other Titles
- Best Practices on improving the VR Content Development Process with EPIC's Unreal Engine
- Authors
- 공지훈; 김기두; 김영철
- Issue Date
- 2021
- Publisher
- 국제문화기술진흥원
- Keywords
- Game; Virtual Reality; Process; Unreal Engine; Blueprint visual script
- Citation
- The International Journal of Advanced Culture Technology, v.9, no.4, pp.417 - 423
- Journal Title
- The International Journal of Advanced Culture Technology
- Volume
- 9
- Number
- 4
- Start Page
- 417
- End Page
- 423
- URI
- https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/24454
- ISSN
- 2288-7202
- Abstract
- Recently, in the Game industries, they are increasing to use of game engines to reduce the development cost of 3D content and software. In particular, Unreal Engine provides a blueprint visual scripting function that enables software production without programming (coding). Although High-end video content can be produced, the problem is that content development is complicated and requires advanced manpower. To solve this problem, we propose an optimized VR game context process. This is because 1) a Blueprint visual script is used, 2) VR games with various interactions can be produced, 3) Non-majors in the software field (or groups) can develop advanced content. In various related industries such as defense, medical care, manufacturing, and construction, we may easily develop any game content without programming with our refined VR rhythm action game development process. We expect to reduce the development cost with the process advantages in the game industries.
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Collections - Graduate School > Software and Communications Engineering > 1. Journal Articles
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