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Best Practices on improving the VR Content Development Process with EPIC's Unreal EngineBest Practices on improving the VR Content Development Process with EPIC's Unreal Engine

Other Titles
Best Practices on improving the VR Content Development Process with EPIC's Unreal Engine
Authors
공지훈김기두김영철
Issue Date
2021
Publisher
국제문화기술진흥원
Keywords
Game; Virtual Reality; Process; Unreal Engine; Blueprint visual script
Citation
The International Journal of Advanced Culture Technology, v.9, no.4, pp.417 - 423
Journal Title
The International Journal of Advanced Culture Technology
Volume
9
Number
4
Start Page
417
End Page
423
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/24454
ISSN
2288-7202
Abstract
Recently, in the Game industries, they are increasing to use of game engines to reduce the development cost of 3D content and software. In particular, Unreal Engine provides a blueprint visual scripting function that enables software production without programming (coding). Although High-end video content can be produced, the problem is that content development is complicated and requires advanced manpower. To solve this problem, we propose an optimized VR game context process. This is because 1) a Blueprint visual script is used, 2) VR games with various interactions can be produced, 3) Non-majors in the software field (or groups) can develop advanced content. In various related industries such as defense, medical care, manufacturing, and construction, we may easily develop any game content without programming with our refined VR rhythm action game development process. We expect to reduce the development cost with the process advantages in the game industries.
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