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Digital canvas: A projection-space interaction tool

Authors
Park, Jun
Issue Date
2006
Publisher
SPRINGER-VERLAG BERLIN
Citation
TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, v.3942, pp.1171 - 1179
Journal Title
TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS
Volume
3942
Start Page
1171
End Page
1179
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/24600
ISSN
0302-9743
Abstract
We introduce a projection-space interaction tool (Digital Canvas) which can be used for visual environments. Using Digital Canvas, users are allowed to interact with the visual items on the same space where they are displayed. Digital Canvas has resolved some limitations of previous interaction tools by merging interaction space and display space, providing tangible interface, and allowing for intuitive and natural interfaces. Digital Canvas was successfully used for digital painting education and a virtual environment manipulation. As a painting tool, it provided tactile feedback, freedom of choosing painting tools, erasable and undoable procedures, and an interface that is similar to traditional painting. As a virtual environment interaction tool, Digital Canvas allowed for projection-space tangible interactions using physical objects.
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