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Ensemble Engine: Framework Design for Visual Novel Game Production

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dc.contributor.author최종인-
dc.contributor.author강신진-
dc.date.available2020-07-10T04:11:58Z-
dc.date.created2020-07-06-
dc.date.issued2019-
dc.identifier.issn1598-849X-
dc.identifier.urihttps://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/2531-
dc.description.abstractIn this study, we propose an ensemble engine, which is a framework for game engine optimized for visual novels genre, focusing on storytelling among various game genres. The game of Visual Nobel genre is based on multi-ending story and features branching of various scenarios according to user's choice. The proposed engine supports various multi-scenarios and multi-endings based on nodes according to the characteristics of these genres. In addition, it provides a convenient and intuitive user interface that not only enhances user immersion but also provides VR function to maximize the sense of presence. We will demonstrate the usefulness of the proposed game engine by designing the framework of a game engine suitable for this feature and actually creating variety stories automatically.-
dc.language한국어-
dc.language.isoko-
dc.publisher한국컴퓨터정보학회-
dc.titleEnsemble Engine: Framework Design for Visual Novel Game Production-
dc.title.alternativeEnsemble Engine: Framework Design for Visual Novel Game Production-
dc.typeArticle-
dc.contributor.affiliatedAuthor강신진-
dc.identifier.bibliographicCitation한국컴퓨터정보학회논문지, v.24, no.5, pp.11 - 17-
dc.relation.isPartOf한국컴퓨터정보학회논문지-
dc.citation.title한국컴퓨터정보학회논문지-
dc.citation.volume24-
dc.citation.number5-
dc.citation.startPage11-
dc.citation.endPage17-
dc.type.rimsART-
dc.identifier.kciidART002467553-
dc.description.journalClass2-
dc.description.journalRegisteredClasskci-
dc.subject.keywordAuthorGoal-oriented plot-
dc.subject.keywordAuthorStory generation-
dc.subject.keywordAuthorVisual novel game-
dc.subject.keywordAuthorKnowledge-based graph-
dc.subject.keywordAuthorInteractive story telling-
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