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Ensemble Engine: Framework Design for Visual Novel Game ProductionEnsemble Engine: Framework Design for Visual Novel Game Production

Other Titles
Ensemble Engine: Framework Design for Visual Novel Game Production
Authors
최종인강신진
Issue Date
2019
Publisher
한국컴퓨터정보학회
Keywords
Goal-oriented plot; Story generation; Visual novel game; Knowledge-based graph; Interactive story telling
Citation
한국컴퓨터정보학회논문지, v.24, no.5, pp.11 - 17
Journal Title
한국컴퓨터정보학회논문지
Volume
24
Number
5
Start Page
11
End Page
17
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/2531
ISSN
1598-849X
Abstract
In this study, we propose an ensemble engine, which is a framework for game engine optimized for visual novels genre, focusing on storytelling among various game genres. The game of Visual Nobel genre is based on multi-ending story and features branching of various scenarios according to user's choice. The proposed engine supports various multi-scenarios and multi-endings based on nodes according to the characteristics of these genres. In addition, it provides a convenient and intuitive user interface that not only enhances user immersion but also provides VR function to maximize the sense of presence. We will demonstrate the usefulness of the proposed game engine by designing the framework of a game engine suitable for this feature and actually creating variety stories automatically.
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