Ensemble Engine: Framework Design for Visual Novel Game ProductionEnsemble Engine: Framework Design for Visual Novel Game Production
- Other Titles
- Ensemble Engine: Framework Design for Visual Novel Game Production
- Authors
- 최종인; 강신진
- Issue Date
- 2019
- Publisher
- 한국컴퓨터정보학회
- Keywords
- Goal-oriented plot; Story generation; Visual novel game; Knowledge-based graph; Interactive story telling
- Citation
- 한국컴퓨터정보학회논문지, v.24, no.5, pp.11 - 17
- Journal Title
- 한국컴퓨터정보학회논문지
- Volume
- 24
- Number
- 5
- Start Page
- 11
- End Page
- 17
- URI
- https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/2531
- ISSN
- 1598-849X
- Abstract
- In this study, we propose an ensemble engine, which is a framework for game engine optimized for visual novels genre, focusing on storytelling among various game genres. The game of Visual Nobel genre is based on multi-ending story and features branching of various scenarios according to user's choice. The proposed engine supports various multi-scenarios and multi-endings based on nodes according to the characteristics of these genres. In addition, it provides a convenient and intuitive user interface that not only enhances user immersion but also provides VR function to maximize the sense of presence. We will demonstrate the usefulness of the proposed game engine by designing the framework of a game engine suitable for this feature and actually creating variety stories automatically.
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- Appears in
Collections - School of Games > Game Software Major > 1. Journal Articles
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