Image-to-Image Translation Method for Game-Character Face Generation
- Authors
- Kang, Shinjin; Ok, Yoonchan; Kim, Hwanhee; Hahn, Teasung
- Issue Date
- 2020
- Publisher
- IEEE
- Keywords
- Image-to-image Translation; Generative Adversarial Network; Game-Character Generation
- Citation
- 2020 IEEE CONFERENCE ON GAMES (IEEE COG 2020), pp.628 - 631
- Journal Title
- 2020 IEEE CONFERENCE ON GAMES (IEEE COG 2020)
- Start Page
- 628
- End Page
- 631
- URI
- https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/27991
- ISSN
- 2325-4270
- Abstract
- Traditional image-to-image translation methods effectively change the style; however, these methods have several limitations in shape changing. Particularly, current image-to-image translation technology is not effective for changing a real-world face image to the face of a virtual character. To solve this problem, we propose a novel unsupervised image-to-image translation method that is specialized in facial changes accompanied by radical shape changes. We apply two feature loss functions specialized for faces in an image-to-image translation technique based on the generative adversarial network framework. The experimental results show that the proposed method is superior to other recent image-to-image algorithms in case of face deformations.
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- Appears in
Collections - School of Games > Game Software Major > 1. Journal Articles
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