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Image-to-Image Translation Method for Game-Character Face Generation

Authors
Kang, ShinjinOk, YoonchanKim, HwanheeHahn, Teasung
Issue Date
2020
Publisher
IEEE
Keywords
Image-to-image Translation; Generative Adversarial Network; Game-Character Generation
Citation
2020 IEEE CONFERENCE ON GAMES (IEEE COG 2020), pp.628 - 631
Journal Title
2020 IEEE CONFERENCE ON GAMES (IEEE COG 2020)
Start Page
628
End Page
631
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/27991
ISSN
2325-4270
Abstract
Traditional image-to-image translation methods effectively change the style; however, these methods have several limitations in shape changing. Particularly, current image-to-image translation technology is not effective for changing a real-world face image to the face of a virtual character. To solve this problem, we propose a novel unsupervised image-to-image translation method that is specialized in facial changes accompanied by radical shape changes. We apply two feature loss functions specialized for faces in an image-to-image translation technique based on the generative adversarial network framework. The experimental results show that the proposed method is superior to other recent image-to-image algorithms in case of face deformations.
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