A VR Interactive Story Using POV and Flashback for Empathy
- Authors
- Bae, Byung-Chull; Jang, Su-Ji; Ahn, Duck-Ki; Seo, Gapyuel
- Issue Date
- 2019
- Publisher
- IEEE
- Keywords
- Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism; Virtual Reality
- Citation
- 2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), pp.844 - 845
- Journal Title
- 2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR)
- Start Page
- 844
- End Page
- 845
- URI
- https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/28057
- Abstract
- In this paper we introduce our ongoing project to design and implement an interactive storytelling in VR. Our particular design intent is to invoke narrative empathy through two narrative devices - change of POV (Point of View) and flashback. Focusing on narrative empathy, we explore design considerations for our project, including story, characters and objects, events and space of possibility, focalization (or POV), flashback and VR implementation.
- Files in This Item
- There are no files associated with this item.
- Appears in
Collections - School of Games > Game Graphics Design Major > 1. Journal Articles
- School of Games > Game Software Major > 1. Journal Articles
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