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Easy to Calibrate: Marker-Less Calibration of Multiview Azure Kinectopen access

Authors
Bu, S.Lee, S.
Issue Date
1-Jan-2023
Publisher
Tech Science Press
Keywords
3D reconstruction; Azure Kinect; iterative closest point; Kinect calibration; marker-less calibration
Citation
CMES - Computer Modeling in Engineering and Sciences, v.136, no.3, pp 3083 - 3096
Pages
14
Journal Title
CMES - Computer Modeling in Engineering and Sciences
Volume
136
Number
3
Start Page
3083
End Page
3096
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/31067
DOI
10.32604/cmes.2023.024460
ISSN
1526-1492
1526-1506
Abstract
Reconstructing a three-dimensional (3D) environment is an indispensable technique to make augmented reality and augmented virtuality feasible. A Kinect device is an efficient tool for reconstructing 3D environments, and using multiple Kinect devices enables the enhancement of reconstruction density and expansion of virtual spaces. To employ multiple devices simultaneously, Kinect devices need to be calibrated with respect to each other. There are several schemes available that calibrate 3D images generated from multiple Kinect devices, including the marker detection method. In this study, we introduce a markerless calibration technique for Azure Kinect devices that avoids the drawbacks of marker detection, which directly affects calibration accuracy; it offers superior user-friendliness, efficiency, and accuracy. Further, we applied a joint tracking algorithm to approximate the calibration. Traditional methods require the information of multiple joints for calibration; however, Azure Kinect, the latest version of Kinect, requires the information of only one joint. The obtained result was further refined using the iterative closest point algorithm. We conducted several experimental tests that confirmed the enhanced efficiency and accuracy of the proposed method for multiple Kinect devices when compared to the conventional marker-based calibration. © 2023 Tech Science Press. All rights reserved.
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