Development and Application Study of Coding Learning Game Using Augmented Reality-Based Tangible Block Chips for Children of Low Age Groups
- Authors
- Kim, Nayoung
- Issue Date
- 2023
- Publisher
- Springer Science and Business Media Deutschland GmbH
- Keywords
- Augmented reality coding game; Educational game
- Citation
- Communications in Computer and Information Science, v.1834 CCIS, pp.267 - 272
- Journal Title
- Communications in Computer and Information Science
- Volume
- 1834 CCIS
- Start Page
- 267
- End Page
- 272
- URI
- https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/31680
- DOI
- 10.1007/978-3-031-35998-9_37
- ISSN
- 1865-0929
- Abstract
- As the importance of coding education has recently increased, various methods are being attempted to increase learning efficiency rather than conventional education platforms. Among them, due to the educational effect and change in perception of games, research on coding education platforms that combine games and learning is being actively conducted. In particular, by solving various problem situations through games, not just games for fun, the positive effects of education using games such as logical thinking, problem-solving ability, and ability to deal with situations are currently attracted. In this study, a coding education game was developed in which the game itself becomes a coding education by integrating coding education with games. Furthermore, a computational thinking training game using an augmented reality-based tangible block chip was developed for children of low age groups who are inexperienced in mobile or PC environments. Then, after playing the coding game learning for children and parents, feedback on the user experience was investigated. A questionnaire and individual interviews were conducted on the usefulness, interest, recommendation, and overall satisfaction of a coding learning game for parents with children of the low-age group. Finally, by examining the pros and cons of a coding learning game using an augmented reality-based tangible block chip, we suggest effective coding learning for children of the low-age group. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
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Collections - School of Games > Game Graphics Design Major > 1. Journal Articles
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