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실제 사물을 이용한 VR 햅틱 인터랙션 사용성 테스트Usability Test on Haptic Interaction With Real Object in Virtual Reality

Other Titles
Usability Test on Haptic Interaction With Real Object in Virtual Reality
Authors
양한울박준
Issue Date
2018
Publisher
(사)한국컴퓨터게임학회
Keywords
Virtual Reality; VR; Haptic Interaction; Usability Test
Citation
한국컴퓨터게임학회논문지, v.31, no.4, pp.197 - 203
Journal Title
한국컴퓨터게임학회논문지
Volume
31
Number
4
Start Page
197
End Page
203
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/4202
DOI
10.22819/kscg.2018.31.4.021
ISSN
1976-6513
Abstract
As people's interest in Virtual Reality has recently increased, peripherals have also made many progress. There is a lot of research being done from VR environment to VR configuration through scanning at room level with various interface devices that can interact with objects in the environment. According to current VR research Home VR uses multiple haptic interfaces to interact with objects configured in the VR environment, the method uses room scanning to some extent is beyond the spatial constraints and may use tracking equipment to interact with real objects. And advances in 3D printers have enabled the distribution of commercial 3D printers and home 3D printers, and made it easy for 3D printers to create models of their choice at home or at home. Considering the above two factors, We think it is necessary to study the difference between a model's object that people feel when interacting directly with an easy-to-create model in a VR environment. Therefore, in this paper, we are going to implement objects produced by 3D printers in VR space and study the differences between using real objects and other general interaction equipment through user testing with those that are actually implemented.
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