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가상현실 게임에서의 시각화와 몰입도의 상관관계Relationship with Visualization and Immersion in Virtual Reality Games

Other Titles
Relationship with Visualization and Immersion in Virtual Reality Games
Authors
최민수박준
Issue Date
2018
Publisher
(사)한국컴퓨터게임학회
Keywords
Virtual Reality; Visualization; Tendency of Immersion
Citation
한국컴퓨터게임학회논문지, v.31, no.4, pp.121 - 128
Journal Title
한국컴퓨터게임학회논문지
Volume
31
Number
4
Start Page
121
End Page
128
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/4205
DOI
10.22819/kscg.2018.31.4.013
ISSN
1976-6513
Abstract
Virtual reality is a technology that enables users to implement environments that are separate from the real world, and immersion is an important factor in implementing separate environments. However, a variety of studies have been conducted to solve this problem as the lack of awareness of the surrounding environment can lead to an unstable virtual reality game environment. Most studies are focused on solving problems through visualization. On the other hand, because visualizations are generally information that is not relevant to the space of virtual reality, research is needed on the effect of the degree of immersion in virtual reality to which they are applied. The guidelines are necessary because there are differences in individual tendencies and the factors that influence the immersion. In order to solve these two problems, we are going to conduct experiments on two systems: a survey based on the immersion tendency and a visualized communication of information about the surrounding environment. Through these results, we will measure the immersion of individuals and identify the impact of visualizations on virtual reality games by dividing them by their propensity to do so to present guidelines on the creation of virtual reality game environments based on the individual's tendency to engage in immersion
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