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공감을 위한 VR 인터랙티브 스토리텔링 연구A Study of VR Interactive Storytelling for Empathy

Other Titles
A Study of VR Interactive Storytelling for Empathy
Authors
배병철김동균서갑열
Issue Date
2017
Publisher
한국디지털콘텐츠학회
Keywords
가상 현실; 공감; 서사; 빨간망토; 인터랙티브 스토리텔링; Virtual Reality; Empathy; Narrative; Red Riding Hood; Interactive Storytelling
Citation
디지털콘텐츠학회논문지, v.18, no.8, pp.1481 - 1487
Journal Title
디지털콘텐츠학회논문지
Volume
18
Number
8
Start Page
1481
End Page
1487
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/6323
DOI
10.9728/dcs.2017.18.8.1481
ISSN
1598-2009
Abstract
In this article we describe our preliminary work to create VR interactive storytelling particularly for building empathic relationships between the reader (or the player) and story characters. As a practical guideline for developing empathy-based VR interactive story, we propose four key factors: first, narrativity considering narrative theories and concepts including the notion of focalization by Gerald Genette; second, interactivity for balancing between narrative and player control in interactive storytelling domain; third, consideration of virtual reality in human computer interaction domain; fourth, empathy in narrative from the viewpoint of psychology and cognitive science. We also introduce an example interactive storytelling scenario based on Little Red Riding Hood story. Finally we conclude with our VR implementation using Unreal game engine and HTC Vive.
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