공감을 위한 VR 인터랙티브 스토리텔링 연구A Study of VR Interactive Storytelling for Empathy
- Other Titles
- A Study of VR Interactive Storytelling for Empathy
- Authors
- 배병철; 김동균; 서갑열
- Issue Date
- 2017
- Publisher
- 한국디지털콘텐츠학회
- Keywords
- 가상 현실; 공감; 서사; 빨간망토; 인터랙티브 스토리텔링; Virtual Reality; Empathy; Narrative; Red Riding Hood; Interactive Storytelling
- Citation
- 디지털콘텐츠학회논문지, v.18, no.8, pp.1481 - 1487
- Journal Title
- 디지털콘텐츠학회논문지
- Volume
- 18
- Number
- 8
- Start Page
- 1481
- End Page
- 1487
- URI
- https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/6323
- DOI
- 10.9728/dcs.2017.18.8.1481
- ISSN
- 1598-2009
- Abstract
- In this article we describe our preliminary work to create VR interactive storytelling particularly for building empathic relationships between the reader (or the player) and story characters. As a practical guideline for developing empathy-based VR interactive story, we propose four key factors: first, narrativity considering narrative theories and concepts including the notion of focalization by Gerald Genette; second, interactivity for balancing between narrative and player control in interactive storytelling domain; third, consideration of virtual reality in human computer interaction domain; fourth, empathy in narrative from the viewpoint of psychology and cognitive science. We also introduce an example interactive storytelling scenario based on Little Red Riding Hood story. Finally we conclude with our VR implementation using Unreal game engine and HTC Vive.
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- Appears in
Collections - School of Games > Game Graphics Design Major > 1. Journal Articles
- School of Games > Game Software Major > 1. Journal Articles
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