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Investigating Key User Experience Factors for Virtual Reality InteractionsInvestigating Key User Experience Factors for Virtual Reality Interactions

Other Titles
Investigating Key User Experience Factors for Virtual Reality Interactions
Authors
안준영최승호이민재김경도
Issue Date
2017
Publisher
대한인간공학회
Keywords
Virtual reality; Interaction; User experience factors; Literature review
Citation
대한인간공학회지, v.36, no.4, pp.267 - 280
Journal Title
대한인간공학회지
Volume
36
Number
4
Start Page
267
End Page
280
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/6500
DOI
10.5143/JESK.2017.36.4.267
ISSN
1229-1684
Abstract
Objective: The aim of this study is to investigate key user experience factors of interactions for Head Mounted Display (HMD) devices in the Virtual Reality Environment (VRE). Background: Virtual reality interaction research has been conducted steadily, while interaction methods and virtual reality devices have improved. Recently, all of the virtual reality devices are head mounted display based ones. Also, HMD-based interaction types include Remote Controller, Head Tracking, and Hand Gesture. However, there is few study on usability evaluation of virtual reality. Especially, the usability of HMD-based virtual reality was not investigated. Therefore, it is necessary to study the usability of HMD-based virtual reality. Method: HMD-based VR devices released recently have only three interaction types, 'Remote Controller', 'Head Tracking', and 'Hand Gesture'. We search 113 types of research to check the user experience factors or evaluation scales by interaction type. Finally, the key user experience factors or relevant evaluation scales are summarized considering the frequency used in the studies. Results: There are various key user experience factors by each interaction type. First, Remote controller's key user experience factors are 'Ease of learning', 'Ease of use', 'Satisfaction', 'Effectiveness', and 'Efficiency'. Also, Head tracking's key user experience factors are 'Sickness', 'Immersion', 'Intuitiveness', 'Stress', 'Fatigue', and 'Ease of learning'. Finally, Hand gesture's key user experience factors are 'Ease of learning', 'Ease of use', 'Feedback', 'Consistent', 'Simple', 'Natural', 'Efficiency', 'Responsiveness', 'Usefulness', 'Intuitiveness', and 'Adaptability'. Conclusion: We identified key user experience factors for each interaction type through literature review. However, we did not consider objective measures because each study adopted different performance factors. Application: The results of this study can be used when evaluating HMD-based interactions in virtual reality in terms of usability.
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