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Quest reward optimization method for massive multiplayer online role playing games

Authors
Kang, Shin JinKim, Soo-Kyun
Issue Date
Oct-2015
Publisher
SPRINGER
Keywords
Quest; Trajectory analysis; MMORPG
Citation
TELECOMMUNICATION SYSTEMS, v.60, no.2, pp.327 - 335
Journal Title
TELECOMMUNICATION SYSTEMS
Volume
60
Number
2
Start Page
327
End Page
335
URI
https://scholarworks.bwise.kr/hongik/handle/2020.sw.hongik/9416
DOI
10.1007/s11235-015-0033-6
ISSN
1018-4864
Abstract
We propose a parameter optimization method for quest design of massive multiplayer online role playing games (MMORPGs). Our system consists of two techniques-selective sampling of user trajectory data and parameter optimization based on a genetic algorithm. Our system generates an optimized quest play path, which is difficult to estimate. It is useful for preventing over rewarding in MMORPG quest design. In practice, the suggested systems can be applied easily to any type of MMORPG with scalability, and will be useful for reducing the manual cost for MMORPG development.
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