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Parallel cloth simulation with effective collision detection for interactive AR application

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dc.contributor.authorKim, Minsang-
dc.contributor.authorSung, Nak-Jun-
dc.contributor.authorKim, Sang-Joon-
dc.contributor.authorChoi, Yoo-Joo-
dc.contributor.authorHong, Min-
dc.date.accessioned2021-08-11T10:23:44Z-
dc.date.available2021-08-11T10:23:44Z-
dc.date.issued2019-02-
dc.identifier.issn1380-7501-
dc.identifier.issn1573-7721-
dc.identifier.urihttps://scholarworks.bwise.kr/sch/handle/2021.sw.sch/4739-
dc.description.abstractIn this paper, we present a parallel cloth simulation with an efficient collision detection algorithm for interactive AR applications. In the first step of the proposed method, a set of sphere colliders is automatically defined for the 3D moving object colliding with a cloth model for the effective collision detection even on low-end devices. In the second step, the collision detection and handling between a set of sphere colliders and a cloth model are performed in parallel. We propose an efficient collision handling method based on a sphere to prevent the penetration of cloth into the object which can be happened due to the low mesh resolution of the cloth model. The proposed method was implemented as a plugin for Unity which is widely used for the real-time game development. Comparative experimental tests with the cloth object basically provided by Unity was performed in order to analyze the performance of the proposed method. As a result, we confirmed that the proposed method can reduce the cumbersome work to manually build colliders on a 3D model, and can effectively express more accurate and plausible behavior of the cloth that collides with the object.-
dc.format.extent18-
dc.language영어-
dc.language.isoENG-
dc.publisherSpringer Nature-
dc.titleParallel cloth simulation with effective collision detection for interactive AR application-
dc.typeArticle-
dc.publisher.location네델란드-
dc.identifier.doi10.1007/s11042-018-6063-9-
dc.identifier.scopusid2-s2.0-85046743938-
dc.identifier.wosid000463917200048-
dc.identifier.bibliographicCitationMultimedia Tools and Applications, v.78, no.4, pp 4851 - 4868-
dc.citation.titleMultimedia Tools and Applications-
dc.citation.volume78-
dc.citation.number4-
dc.citation.startPage4851-
dc.citation.endPage4868-
dc.type.docTypeArticle-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalWebOfScienceCategoryComputer Science, Information Systems-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.relation.journalWebOfScienceCategoryComputer Science, Theory & Methods-
dc.relation.journalWebOfScienceCategoryEngineering, Electrical & Electronic-
dc.subject.keywordAuthorCloth simulation-
dc.subject.keywordAuthorGPU-based parallel processing-
dc.subject.keywordAuthorMass-spring system-
dc.subject.keywordAuthorPhysically-based simulation-
dc.subject.keywordAuthorAugmented reality-
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