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Parallel cloth simulation with effective collision detection for interactive AR application

Authors
Kim, MinsangSung, Nak-JunKim, Sang-JoonChoi, Yoo-JooHong, Min
Issue Date
Feb-2019
Publisher
Springer Nature
Keywords
Cloth simulation; GPU-based parallel processing; Mass-spring system; Physically-based simulation; Augmented reality
Citation
Multimedia Tools and Applications, v.78, no.4, pp 4851 - 4868
Pages
18
Journal Title
Multimedia Tools and Applications
Volume
78
Number
4
Start Page
4851
End Page
4868
URI
https://scholarworks.bwise.kr/sch/handle/2021.sw.sch/4739
DOI
10.1007/s11042-018-6063-9
ISSN
1380-7501
1573-7721
Abstract
In this paper, we present a parallel cloth simulation with an efficient collision detection algorithm for interactive AR applications. In the first step of the proposed method, a set of sphere colliders is automatically defined for the 3D moving object colliding with a cloth model for the effective collision detection even on low-end devices. In the second step, the collision detection and handling between a set of sphere colliders and a cloth model are performed in parallel. We propose an efficient collision handling method based on a sphere to prevent the penetration of cloth into the object which can be happened due to the low mesh resolution of the cloth model. The proposed method was implemented as a plugin for Unity which is widely used for the real-time game development. Comparative experimental tests with the cloth object basically provided by Unity was performed in order to analyze the performance of the proposed method. As a result, we confirmed that the proposed method can reduce the cumbersome work to manually build colliders on a 3D model, and can effectively express more accurate and plausible behavior of the cloth that collides with the object.
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