Parallel cloth simulation with effective collision detection for interactive AR application
- Authors
- Kim, Minsang; Sung, Nak-Jun; Kim, Sang-Joon; Choi, Yoo-Joo; Hong, Min
- Issue Date
- Feb-2019
- Publisher
- Springer Nature
- Keywords
- Cloth simulation; GPU-based parallel processing; Mass-spring system; Physically-based simulation; Augmented reality
- Citation
- Multimedia Tools and Applications, v.78, no.4, pp 4851 - 4868
- Pages
- 18
- Journal Title
- Multimedia Tools and Applications
- Volume
- 78
- Number
- 4
- Start Page
- 4851
- End Page
- 4868
- URI
- https://scholarworks.bwise.kr/sch/handle/2021.sw.sch/4739
- DOI
- 10.1007/s11042-018-6063-9
- ISSN
- 1380-7501
1573-7721
- Abstract
- In this paper, we present a parallel cloth simulation with an efficient collision detection algorithm for interactive AR applications. In the first step of the proposed method, a set of sphere colliders is automatically defined for the 3D moving object colliding with a cloth model for the effective collision detection even on low-end devices. In the second step, the collision detection and handling between a set of sphere colliders and a cloth model are performed in parallel. We propose an efficient collision handling method based on a sphere to prevent the penetration of cloth into the object which can be happened due to the low mesh resolution of the cloth model. The proposed method was implemented as a plugin for Unity which is widely used for the real-time game development. Comparative experimental tests with the cloth object basically provided by Unity was performed in order to analyze the performance of the proposed method. As a result, we confirmed that the proposed method can reduce the cumbersome work to manually build colliders on a 3D model, and can effectively express more accurate and plausible behavior of the cloth that collides with the object.
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- Appears in
Collections - College of Engineering > Department of Computer Software Engineering > 1. Journal Articles
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