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유니티 게임 엔진에서의 구형 물체와 천 시뮬레이션간의 실시간 충돌 및 반응 처리 연구REAL-TIME COLLISION RESPONSE BETWEEN CLOTH AND SPHERE OBJECT IN UNITY

Other Titles
REAL-TIME COLLISION RESPONSE BETWEEN CLOTH AND SPHERE OBJECT IN UNITY
Authors
김민상송욱최유주홍민
Issue Date
2018
Publisher
한국인터넷정보학회
Keywords
Cloth simulation; GPGPU; Unity; Dynamic simulation; Collision-response; 천 시뮬레이션; GPGPU. 유니티; 다이나믹 시뮬레이션; 충돌 반응
Citation
인터넷정보학회논문지, v.19, no.6, pp.53 - 62
Journal Title
인터넷정보학회논문지
Volume
19
Number
6
Start Page
53
End Page
62
URI
https://scholarworks.bwise.kr/sch/handle/2021.sw.sch/6436
DOI
10.7472/jksii.2018.19.6.53
ISSN
1598-0170
Abstract
As the performance of computer hardware has been increased in recent years, more realistic computer generated objects can be created and presented in personal computers and portable digital devices as well. For this reason, digital contents, including computer graphics, require virtual objects that are more realistic and representable in real-time on various devices, thus it requires more computational costs. In order to support the production of contents including computer graphics, games, and animations on multi-platform, Unity or unreal engines are mainly used. To represent more realistic behavior of virtual objects in a simulation, a virtual object must collide with other virtual objects and present the plausible interaction, as in the real world. However, such dynamic simulation requires a large amount of computational cost, and most portable devices cannot provide these dynamic simulations in real-time. In this paper, we proposed a GPGPU computation based dynamic cloth simulation to represent collision and response with spherical object in real-time. We believe that the proposed method can be useful for readily producing realistic digital contents
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