Intra-organizational Conflict and Innovative Performance in Media Industry: An Exploratory Simulation Study
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 천영준 | - |
dc.contributor.author | 정성빈 | - |
dc.contributor.author | 곽규태 | - |
dc.date.accessioned | 2021-08-11T13:43:36Z | - |
dc.date.available | 2021-08-11T13:43:36Z | - |
dc.date.created | 2021-06-17 | - |
dc.date.issued | 2018 | - |
dc.identifier.issn | 1598-0170 | - |
dc.identifier.uri | https://scholarworks.bwise.kr/sch/handle/2021.sw.sch/6707 | - |
dc.description.abstract | Media industry is attempting various types of strategic innovation in the content and organization as they enter transition period. However, previous research has casually treated the organizational culture from the management and realized that cognitive/cultural differences between the specific departments yield conflicts. This means the researchers explored less on the decision-making process with the conflict between sub-groups and constituent in the organization. Our study reviewed the most positive method to achieve the innovation outcome through the conflict management within the organization based on the behavioral theory of the firm and applied computer simulation model for analysis to construct the quantitative scenario and infer the result. Conflict always found while media organization experiences innovation within the groups. However, in the long term, securing the independence through the certain state of ‘anarchy’ which possibly lead consensus implies significance rather to comprise collegiate system for unilateral control. In specific, this study explored the issues in ‘conflict management’ that has been evaded in media organization research through NK simulation model. | - |
dc.language | 영어 | - |
dc.language.iso | en | - |
dc.publisher | 한국인터넷정보학회 | - |
dc.title | Intra-organizational Conflict and Innovative Performance in Media Industry: An Exploratory Simulation Study | - |
dc.title.alternative | Intra-organizational Conflict and Innovative Performance in Media Industry: An Exploratory Simulation Study | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | 곽규태 | - |
dc.identifier.doi | 10.7472/jksii.2018.19.2.89 | - |
dc.identifier.bibliographicCitation | 인터넷정보학회논문지, v.19, no.2, pp.89 - 98 | - |
dc.relation.isPartOf | 인터넷정보학회논문지 | - |
dc.citation.title | 인터넷정보학회논문지 | - |
dc.citation.volume | 19 | - |
dc.citation.number | 2 | - |
dc.citation.startPage | 89 | - |
dc.citation.endPage | 98 | - |
dc.type.rims | ART | - |
dc.identifier.kciid | ART002344653 | - |
dc.description.journalClass | 2 | - |
dc.description.journalRegisteredClass | kci | - |
dc.subject.keywordAuthor | Organizational Conflict | - |
dc.subject.keywordAuthor | Intra-firm Conflict | - |
dc.subject.keywordAuthor | Innovative Performance | - |
dc.subject.keywordAuthor | Behavioral Theory of the Firm | - |
dc.subject.keywordAuthor | NK Simulation | - |
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