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Overview of the Volumetric Video Capturing System for Immersive Media

Authors
Choi, J.[Choi, J.]Jeong, J.-B.[Jeong, J.-B.]Lee, S.[Lee, S.]Ryu, E.-S.[Ryu, E.-S.]
Issue Date
2022
Publisher
IEEE Computer Society
Keywords
3D video capture; Depth camera; Volumetric Video; VR studio
Citation
International Conference on ICT Convergence, v.2022-October, pp.574 - 577
Indexed
SCOPUS
Journal Title
International Conference on ICT Convergence
Volume
2022-October
Start Page
574
End Page
577
URI
https://scholarworks.bwise.kr/skku/handle/2021.sw.skku/105693
DOI
10.1109/ICTC55196.2022.9953020
ISSN
2162-1233
Abstract
Immersive videos shown through virtual reality (VR) devices provide users with realistic viewing experiences. This paper focuses on the capturing process in an immersive video producing workflow. First, it introduces depth estimating technology and models of RGB-D cameras, as well as the general components of VR studios. Next, representative VR studios, such as studio of Microsoft and Fraunhofer Heinrich Hertz Institute, are introduced with a comparison of the used equipment. Furthermore, along with services such as VCL3D and Livescan3D, which provide a portable and flexible capturing environment, a system that produces videos for VR with only a single device is introduced. © 2022 IEEE.
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