Overview of the Volumetric Video Capturing System for Immersive Media
- Authors
- Choi, J.[Choi, J.]; Jeong, J.-B.[Jeong, J.-B.]; Lee, S.[Lee, S.]; Ryu, E.-S.[Ryu, E.-S.]
- Issue Date
- 2022
- Publisher
- IEEE Computer Society
- Keywords
- 3D video capture; Depth camera; Volumetric Video; VR studio
- Citation
- International Conference on ICT Convergence, v.2022-October, pp.574 - 577
- Indexed
- SCOPUS
- Journal Title
- International Conference on ICT Convergence
- Volume
- 2022-October
- Start Page
- 574
- End Page
- 577
- URI
- https://scholarworks.bwise.kr/skku/handle/2021.sw.skku/105693
- DOI
- 10.1109/ICTC55196.2022.9953020
- ISSN
- 2162-1233
- Abstract
- Immersive videos shown through virtual reality (VR) devices provide users with realistic viewing experiences. This paper focuses on the capturing process in an immersive video producing workflow. First, it introduces depth estimating technology and models of RGB-D cameras, as well as the general components of VR studios. Next, representative VR studios, such as studio of Microsoft and Fraunhofer Heinrich Hertz Institute, are introduced with a comparison of the used equipment. Furthermore, along with services such as VCL3D and Livescan3D, which provide a portable and flexible capturing environment, a system that produces videos for VR with only a single device is introduced. © 2022 IEEE.
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- There are no files associated with this item.
- Appears in
Collections - Education > Department of Computer Education > 1. Journal Articles
- Computing and Informatics > Convergence > 1. Journal Articles
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