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The Effect of Time Spent on Online Gaming on Problematic Game Use in Male: Moderating Effects of Loneliness, Living Alone, and Household Sizeopen access

Authors
Park, KyeongwooChang, HyeinHong, Jin PyoKim, Myung HyunPark, SoheeJung, Jin YoungKim, DahaeHahm, Bong-JinAn, Ji Hyun
Issue Date
1-Feb-2024
Publisher
Korean Neuropsychiatric Association
Keywords
Home environment; Internet gaming disorder; Living along; Loneliness; Video game addiction; Video games
Citation
Psychiatry Investigation, v.21, no.2, pp 181 - 190
Pages
10
Indexed
SCIE
SSCI
SCOPUS
KCI
Journal Title
Psychiatry Investigation
Volume
21
Number
2
Start Page
181
End Page
190
URI
https://scholarworks.bwise.kr/skku/handle/2021.sw.skku/110706
DOI
10.30773/pi.2023.0027
ISSN
1738-3684
1976-3026
Abstract
Objective This study aimed to investigate the association between gaming time and problematic game use (PGU) within a large sample of Korean male gamers and to examine the potential moderating effects of loneliness, living alone, and household size. Methods This study employed data from 743 male gamers from the National Mental Health Survey 2021, a nationally representative survey of mental illness conducted in South Korea. Self-reported data on the average gaming time per day, severity of PGU, loneliness, living alone, and household size were used. Results Gaming time was positively associated with PGU and this relationship was significantly moderated by loneliness such that the positive effect of gaming time on PGU was greater when the levels of loneliness were high. The three-way interaction effect of gaming time, loneliness, and living alone was also significant, in that the moderating effect of loneliness on the relationship between gaming time and PGU was significant only in the living alone group. However, household size (i.e., number of housemates) did not moderate the interaction between gaming time and loneliness among gamers living with housemates. Conclusion These results suggest the importance of considering loneliness and living arrangements of male gamers, in addition to gaming time, in identifying and intervening with individuals at heightened risk of PGU. Psychiatry Investig 2024;21(2):181-190. © 2024 Korean Neuropsychiatric Association.
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