Interactive AI for Linguistic Education Built on VR Environment Using User Generated Contents
- Authors
- Park, W.[Park, W.]; Park, D.[Park, D.]; Ahn, B.[Ahn, B.]; Kang, S.[Kang, S.]; Kim, H.[Kim, H.]; Kim, R.[Kim, R.]; Na, J.[Na, J.]
- Issue Date
- 2019
- Publisher
- Institute of Electrical and Electronics Engineers Inc.
- Keywords
- AI; Education; Game; Virtual Reality; Voice Recognition
- Citation
- International Conference on Advanced Communication Technology, ICACT, v.2019-February, pp.385 - 389
- Indexed
- SCOPUS
- Journal Title
- International Conference on Advanced Communication Technology, ICACT
- Volume
- 2019-February
- Start Page
- 385
- End Page
- 389
- URI
- https://scholarworks.bwise.kr/skku/handle/2021.sw.skku/15386
- DOI
- 10.23919/ICACT.2019.8701950
- ISSN
- 1738-9445
- Abstract
- Currently, the market for Korean language education is over 4 trillion won, and 20 trillion yen in Japan and 50 trillion in China.Traditional markets used to learn languages through native speaker, such as offline academies, burns, English, etc. In addition, in the case of English, it has become just a subject for studying for tests, not only to communicate.This causes pressure on young people, resulting in poor learning efficiency. To learn language as a means of communication, the environment needs to be created in order to acquire language. There are the language learning programs in the virtual reality environment. such as 'Learn Languages VR by Mondly' and 'House of Language VR'. In the case of Learn Languages program, it supports many environment and teaches many different languages. However, depending on the stated scenario, the degree of freedom of speech is low.In the case of ' House of Language VR' program, the degree of freedom of speech is significantly reduced by matching words to words. Also, it is less realistic because it is in progress through animation programs produced for infants.In learning languages, learning to speaking in a real-life situation with native speakers is required for advanced skill.In this study, we intend to produce a learning program using VR devices and interacting with native speakers. © 2019 Global IT Research Institute (GIRI).
- Files in This Item
- There are no files associated with this item.
- Appears in
Collections - Science > Department of Mathematics > 1. Journal Articles
- Engineering > Engineering > 1. Journal Articles
- Biotechnology and Bioengineering > Department of Bio-mechatronic Engineering > 1. Journal Articles
- Information and Communication Engineering > School of Electronic and Electrical Engineering > 1. Journal Articles
![qrcode](https://api.qrserver.com/v1/create-qr-code/?size=55x55&data=https://scholarworks.bwise.kr/skku/handle/2021.sw.skku/15386)
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.