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Cited 33 time in webofscience Cited 24 time in scopus
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Can Video Games Enhance Creativity? Effects of Emotion Generated by Dance Dance Revolution

Authors
Hutton, E[Hutton, Elizabeth]Sundar, SS[Sundar, S. Shyam]
Issue Date
2010
Publisher
ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD
Citation
CREATIVITY RESEARCH JOURNAL, v.22, no.3, pp.294 - 303
Indexed
SSCI
AHCI
SCOPUS
Journal Title
CREATIVITY RESEARCH JOURNAL
Volume
22
Number
3
Start Page
294
End Page
303
URI
https://scholarworks.bwise.kr/skku/handle/2021.sw.skku/76251
DOI
10.1080/10400419.2010.503540
ISSN
1040-0419
Abstract
What role does emotion play in helping youth reach their creative potential? Does it alter how they process ideas, and how many ideas they can generate? By varying the levels of arousal associated with low, medium, and high levels of exertion in the video game Dance Dance Revolution, and inducing a positive or negative mood, this study offers evidence that emotion significantly affects creativity through the interaction of arousal and valence. Faced with the cognitive demand of creativity, lower arousal levels resulted in higher creativity scores when coupled with a negative mood. At high arousal levels, a positive mood resulted in greater creative potential than a negative mood. These results are discussed here in light of theories of emotion as a prime, as information, and as a moderator of attention.
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