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Real-time Subsurface Scattering for Particle-based fluids using Finite Volume Method

Authors
Kang, Kyung-KyuKim, Dongho
Issue Date
Jul-2013
Publisher
NATURAL SCIENCES PUBLISHING CORP-NSP
Keywords
Subsurface scattering; real-time rendering; particle-based fluids; diffusion equation; finite volume methods
Citation
APPLIED MATHEMATICS & INFORMATION SCIENCES, v.7, no.4, pp.1479 - 1485
Journal Title
APPLIED MATHEMATICS & INFORMATION SCIENCES
Volume
7
Number
4
Start Page
1479
End Page
1485
URI
http://scholarworks.bwise.kr/ssu/handle/2018.sw.ssu/11231
DOI
10.12785/amis/070429
ISSN
2325-0399
Abstract
We present a real-time subsurface scattering simulation to perform real-time rendering of translucent particle-based fluids. After particle-based fluid simulation, we immediately build voxelized fluids, called Voronoi fluids, with particle locations and neighbour lists using GPUs. And then, we perform a multiple subsurface scattering simulation over the Voronoi fluids with the diffusion equation (DE). We employ Finite Volume Methods to solve DE efficiently and rapidly with the voxelized fluids. In our implementation, DE is solved on GPUs with the diffusive source boundary condition and query function for computing the outgoing radiance. We demonstrate a milk demo that show our method can be performed in real-time with CUDA-based fluid simulation.
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