비행슈팅게임 게임의 만족도 향상을 위한 인공감정의 개발과 적용
- Authors
- 함준석; 고일주; 박준형
- Issue Date
- 2008
- Publisher
- (사)디지털산업정보학회
- Keywords
- Artificial Emotion; Scrolling-Shooter Game
- Citation
- (사)디지털산업정보학회 논문지, v.4, no.1, pp.55 - 64
- Journal Title
- (사)디지털산업정보학회 논문지
- Volume
- 4
- Number
- 1
- Start Page
- 55
- End Page
- 64
- URI
- http://scholarworks.bwise.kr/ssu/handle/2018.sw.ssu/17330
- ISSN
- 1738-6667
- Abstract
- I Previous scrolling-shooter games connot represen various emotions of charaters as a personality and situations, so it can only represent simple and momentary emotions. This paper purpose to develop and applying an artifical emotion which gives emotional reponses and actions to charater as a persnality and situations of a character. So We proposed an artificial emotion that receives emtional stimulus, analyzes what emotion will be generated, controls various emotions by a personality and time, and exports a curren emotion. To visualize and to test an artificial emotion, We made a scrolling shooter game which has two characters who have a different personality each other. And we applied an artificial emotion to that game, modified it to be able to change status as emotions. To estimate a satisfaction of a artificial emotion for a scrolling-shooter game, we made up a question to two groups-one has people who likes a scrolling shooter game, the other has people who doesn't.
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Collections - College of Information Technology > Global School of Media > 1. Journal Articles
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