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Recognition-based gesture spotting in video games

Authors
Kang, HChang, WLJung, KC
Issue Date
Nov-2004
Publisher
ELSEVIER SCIENCE BV
Keywords
gesture spotting; automatic gesture recognition; video games; human computer interaction; gesture-based interface
Citation
PATTERN RECOGNITION LETTERS, v.25, no.15, pp.1701 - 1714
Journal Title
PATTERN RECOGNITION LETTERS
Volume
25
Number
15
Start Page
1701
End Page
1714
URI
http://scholarworks.bwise.kr/ssu/handle/2018.sw.ssu/19954
DOI
10.1016/j.patrec.2004.06.016
ISSN
0167-8655
Abstract
In vision-based interfaces for video games, gestures are used as commands for the games instead of pressing buttons on a keyboard or moving a mouse. In these interfaces, unintentional movements and continuous gestures must be supported to provide the user with a more natural interface. This paper proposes a novel gesture spotting method that combines gesture spotting with gesture recognition. It recognizes the meaningful movements while concurrently separating unintentional movements from a given image sequence. We applied our method to the recognition of upper-body gestures as the interface between a video game (Quake II) and its user. Experimental results show that the proposed method is, on average, 93.36% reliable in spotting gestures from continuous gestures, confirming its potential for a gesture-based interface for computer games. (C) 2004 Elsevier B.V. All rights reserved.
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