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A clustering approach to the vision-based interface for interactive computer games

Authors
Kang, HLee, CWJung, KKim, HJ
Issue Date
2003
Publisher
SPRINGER-VERLAG BERLIN
Citation
INTELLIGENT DATA ENGINEERING AND AUTOMATED LEARNING, v.2690, pp.246 - 253
Journal Title
INTELLIGENT DATA ENGINEERING AND AUTOMATED LEARNING
Volume
2690
Start Page
246
End Page
253
URI
http://scholarworks.bwise.kr/ssu/handle/2018.sw.ssu/21110
ISSN
0302-9743
Abstract
In interactive computer games, vision can be a powerful interface between humans and computers. In this paper, we propose a vision-based interface for 3D action games. We make dynamic gestures to input of the interface and represent a user's gesture as an ordered sequence of a user's poses. To estimate a human poses, we classify whole frames using K-Means clustering. For recognizing a gesture, each symbols from input sequence is matched with templates composed of ordered pose symbol sequences that indicate the specific gestures. Our interface recognizes ten gesture commands with a single commercial camera and no markers. Experimental results with 50 humans show an average recognition rate of 93.72 % per a gesture command.
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